Anchoring is the act of placing permanent structures in space for a variety of uses. These structures play an important role in EVE Online in both PVE and PVP content.
- 2Upwell Structures
- 3Mobile Structures
CCP Games has announced that EVE Echoes, the mobile version of the company's open-ended space MMORPG, will enter closed alpha later this month. Ahead of this, the developer say they're now inviting players in Australia, New Zealand and select Nordic territories to register their interest at www.eveechoes.com. Eve Online did have a player-made stock market for a short time, but it isn’t currently in the game and hasn’t been available for the majority of its 17-year lifespan. May 19, 2020 'EVE Online,' the expansive multiplayer space sandbox game on PC, is about to get a mobile MMO version in 'EVE Echoes' for players hoping to build a cosmic empire on the go. The EVE Online Mobile App Beta Tuesday, November 8, 2016 EVE Portal is now available for download in beta, allowing pilots to view basic character information, track skill training, send and receive EVEmail, utilize the in game calendar and purchase PLEX and Aurum, all with push notifications to keep busy capsuleers up to date with what's going. The official mobile companion app for EVE Online, EVE Portal allows you to connect to New Eden anytime, anywhere. Manage your skills, trade PLEX and more.
Skills
The following skill is required to anchor most mobile structures. Upwell structures, mobile depots and mobile tractor units do not need any skills to deploy.
- Anchoring (3x) - Skill at Anchoring Deployables.
Most new players will only need to have this skill at level 1 for anchoring station containers in space. However, once you are deeper in your Eve career, you may want to continue training this skill. Below is a breakdown of what you can use with each levels of the anchoring skill:
- Secure Containers - (Level 1)
- Player Owned Starbase (POS) Structures (control towers, laboratories, maintenance arrays, refineries, etc.) require Level 1, with the exception of:
- Reactor Arrays - (Level 2)
- Shield Hardening Arrays - (Level 2)
- All ECM Projection Batteries (Ion Field/White Noise Generator/Spacial Destabilization/Phase Inversion) - (Level 3)
- Warp Bubbles: The bigger it is and higher tech level, the higher anchoring skill you will need, ranging from
- Mobile Small Warp Disruptor I - (Level 2)
- Mobile Small Warp Disruptor II - (Level 3)
- Mobile Large Warp Disruptor I - (Level 4)
- Mobile Large Warp Disruptor II - (Level 5)
Upwell Structures
- Main article: Upwell structures
Upwell structures are the latest iteration of anchorables, which started being added to the game with the citadel expansion. These structures were gradually introduced into the game as a way to replace the existing player owned starbases and expand on what they originally provided. You do not require any skills to deploy Upwell structures.
Citadels
Citadels are Upwell Structures meant to be used as operation bases. They receive bonuses to combat rig effectiveness, market service fuel usage and cloning bay fuel usage. Citadels also have the shortest vulnerability durations and strongest combat options making them easier to defend.
The three citadels are Astrahus (medium), Fortizar (large) and Keepstar (extra large). They have exactly same structure bonuses so the difference is only how much things they can have fitted and how much of a status symbol they are.
Refineries
Refineries are structures of choice for refining materials, reactions and moon mining. These are the only structures that can do reactions or moon mining and also receive innate bonuses to refining yields and both reprocessing and refining service module fuel consumption. The two refineries are Athanor (medium) and Tatara (large). The Athanor docking is limited to only subcapitals while Tatara also allows Rorquals to dock.
Engineering Complex
Engineering complexes are the structures of choice for research and manufacturing. Research and manufacturing services installed in engineering complexes consume less fuel. In addition the engineering complexes have innate bonuses to manufacturing material usage, manufacturing and science job duration's and manufacturing and science job installation fees.
The three engineering complexes are Raitaru (medium), Azbel (large) and Sotiyo (extra-large). All three limit their docking to battleships and below so once a built capital ship comes out it can not go back in.
Navigation Structures
- Main article: Navigation structures
Navigation structures are part of the Upwell Fast Logistical Expansion (FLEX) structures and currently the only FLEX structures. The three navigational structure types are the Ansiblex Jump Gate, the Pharolux Cyno Beacon, and the Tenebrex Cyno Jammer.
Mobile Structures
- Main article: Mobile structures
Mobile Structures are deployable structures deployed by individual pilots to provide a wide variety of services. Players can use these structures for a variety of things, such as providing storage and replacing functionality of fitted modules. They can also be used to disrupt enemies through starbase siphoning, jamming probes and cynosural fields. Some of the most common mobile structures include mobile tractor units and mobile depots. There are many other mobile structures, covered in depth in their own article.
Mobile Depot
A Mobile Depot is a mobile structure designed to provide fitting and storage services to its owner. Once you deploy a depot, you can use it to refit your ship's modules and subsystems, move items between it and your cargohold, and move drones between your cargohold and drone bays. A mobile depot takes up only 50 m3 of space and will easily fit in most frigates. It can hold between 3,000 and 4,000 m3 once deployed.
Deploying a mobile depot takes 60 seconds. Once in space, it will last for 30 days, at which point it will vanish with its contents. However, interacting with it will reset this 30-day timer, so remember to bookmark it. It can be scooped into your ship's cargohold at any time. Anything that was in the mobile depot before you picked it up will appear in space in a cargo container. A mobile depot can only be accessed or scooped up by its owner; you cannot launch it for use by other players.
Mobile Tractor Unit
A Mobile Tractor Unit (or MTU) is a mobile structure designed to operate as a replacement to equipping a tractor beam on your ship. Once deployed, it uses a single tractor beam to pull in any wrecks and cargo containers. It has a range of 125 km, with a 1,000 m/sec tractor velocity, and a 27,000 m3 cargohold. Deployment time is only 10 seconds, and the MTU will last 2 days in space before despawning. The MTU is only accessible by its owner. When destroyed it drops partial loot the same way a destroyed ship does.
The MTU may not be deployed within 5 km of another MTU, within 50 km of stargates or stations, or within 40 km of a player owned starbase.
Player Owned Starbases
- Main article: POS
Player-owned starbases (often shortened to 'starbase' or 'POS') are structures that player corporations may anchor in the orbit of moons. Starbases are the precursor to the current Upwell structures. While starbases and starbase structures can still be deployed at this time, they will soon be removed from the game as they have been replaced functionally by Upwell structures. A player cannot dock with a starbase; they can only interact with the starbase modules.
A starbase and its structures can fulfill many of the functions of stations. It is possible to store and refit ships, refine ore, or manufacture modules, ships and other items. Prior to Upwell structures being added to the game, starbase structures gave certain bonuses to manufacturing and research. These bonuses were removed by CCP in order to incentivize players to switch over to the new Upwell structures.
Useful Links
Anchoring structures - A detailed guide on deploying an Upwell structure in space.
Player Owned Starbases Explained by EveBusinessInsider (video) - Included for those curious about POS structures. Note that these will soon be removed from the game entirely and have been functionally replaced by Upwell structures.
The Eve Online mobile game Eve Echoes launches today.
The free-to-download iOS and Android MMO includes features players of Eve Online will be familiar with, such as mining, exploration, PvP and PvE. There's trading, too, in a persistent universe of over 8000 solar systems.
Eve Echoes exists in a parallel New Eden for players. Battles can hit up to 100 players, which is nowhere near as many as in the PC version, but pretty impressive for mobile. There's an open, player-driven market, and you can establish your own Corporations and join alliances.
Here's the launch video:
Eve Echoes is the work of Eve Online developer CCP Games and NetEase, the Chinese company that publishes Eve Online in China, and is currently developing mobile game Diablo Immortal.
'I'm very excited to see what millions of mobile players will bring to the EVE universe,' said CCP boss Hilmar Veigar Pétursson.
'I'm sure we'll see some new adventures, new social structures and new paradigms being formed, which will inspire us, just like EVE on PC has done, to take EVE Echoes, EVE Online and all the EVE games even further than we could have ever imagined.'
Eve Online Mobile Depot
NetEase said in the future it will add more features from Eve to the mobile game, such as Sovereignty and larger ship hulls. Expect crossover events between Eve Echoes and Eve Online, too.